A new very first shitty draft about something I observed this weekend: as always, comments and feedback will help improve it :)
I'm early for an appointment. So I wander around the place where I have my appointment. Yes, I'm the type of guy that loves to arrive precisely on time.
I pass through a little park in Morges, Switzerland, as I'm walking.
The road in the park is there for you to enjoy a lovely walk. So it isn't a boring straight line. And on each side of that little road, you have grass, benches and things for kids to play with.
But when you are in a hurry and have to pass through this park, you just go for the straight line like everybody else. Of course, it means you cut through the grass. But as everybody else does it, the grass is totally destroyed where everybody takes the shortcut.
The people who designed this parc understood this! So they made sure that when you take a shortcut, it doesn't destroy the grass. So, where you can take a shortcut, they added tiny bits of cement to walk so that you don't break the grass and make the place all muddy.
As business owners and service creators, we often try to make our services as enjoyable as possible. The journey should be smooth and pleasant. Like the lovely curves in of the road of a parc. But as the parc designers did, we should do a little additional thing:
Imagine how people will take a shortcut and help them make it so that it doesn't break the service experience for others.
So let me ask you, how could you add positive shortcuts for the pro users and the stressed-out users in your service or product?
I might add this case into the co-creation session for more reference. Looking at different customers perception of the journey to claim as well as their needs before, during and afterwards was key to the success of reimagine the experience for the business and customers
This idea of "making it easier to claim for the car insurance even if it was their fault" is really intriguging me 🤔 Would love to read more details about it!
Thanks to Genevieve for allowing me to include her comment :)
The second draft of this principle
Footnotes
Daniele's personal notes
The third draft of this Service Design Principle
Footnotes
Daniele’s notes