Another very first shitty draft about a service design principle on repeated actions
Coupons are great. When you get too many, they lose value, and the free stuff's excitement vanishes. A customer support guy who says sorry is great. But, when he tells you sorry every two seconds, it loses the strength, and you want to say: "Oh okay, shut up now and just do your job!". When my wife offers me chocolate every now and then, it's great! But, when she offers me chocolate every five minutes, I'm starting to think she secretly plans a murder by diabetes. You get the point.
There is a saying in French that goes like this: "Don't abuse the good stuff". The same goes for the lovely interactions we create in our services, products and organizations.
To keep the human and authentic value of the interactions we offer, we should be careful not to provide too many of these interactions.
That's a problem I'm confronted with too.
When one of my workshop clients pays a big bill, I usually send a chocolate postcard to say thank you. But when I do several projects with this same client, I have to get creative. One time it will be chocolate, another time just a postcard, another time a little video. That gets my client in a state where he says: "How will he say thank you for this time?"
Based on that, I come to this conclusion:
So we can repeat the idea behind an interaction, but maybe the form should change every time.
A tweet about the overuse of coupons in automated email sequence by Mike Volpe shared in 2018 inspired this principle:
Daniel Tuitt
I love what Plant Patch has done by turning its products into services with their plant hotel. Now this is how you create value and delight customers through new services -
Daniele Catalanotto
Daniele Catalanotto
Don't repeat this lovely action too often
Little side notes
Daniele Catalanotto
The third draft of this Service Design Principle
Footnotes
Daniele’s notes