A Service Design principle to enhance the waiting time
I’m waiting in front of a building to meet someone. As the typical swiss guy, I’m way too early... So I have to wait. And as a regular human, I’m bored.
After a few seconds, I notice something on the concrete floor. I see coloured dots with lines that connect some of the dots. The whole thing seems to be there for kids to play with. But, weirdly enough, I find myself walking along the lines and jumping from one dot to the other.
Time passes way more quickly as I’m doing something a bit silly.
That is like what I do when I’m at the dentist. Bored to death while my dentist works, I often find myself counting the dots on the ceiling. Or I try to figure out if the dust on the ceiling creates a funny creature.
Imagine if my dentist put little brain games on the ceiling. Wouldn’t that be much less boring?
So ask yourself:
Where are people looking while they wait? How can you make that space visually interesting or puzzling so that the person can play a game with it?
Little side notes
- This is the second draft of this Service Design Principle.
- I was able to reduce the lengths by 22.72% compared to the first version.
- Once adapted, even more, this principle will be part of the book "Service Design Principles 201-300"
- As always feel free to share comments, feedback or personal stories to improve this principle.
Patrick Marcelissen
Daniele Catalanotto
Thanks for the feedback :)
Daniele Catalanotto
The third draft of this Service Design Principle