A Service Design Principle for exhibitions
We are with my little one at a Natural History. There, kids can see wild animals frozen in time by some very skilled taxidermists. Kids have a blast when they can nearly touch an elephant or lion!
But here comes a problem for a parent. Excited kids want to touch everything. And those stuffed animals are fragile art pieces!
That’s where the Natural History Museum of Geneva is pretty smart. They put a small window at the height for small kids. So they can play freely with their hands. They can touch the window. And I’m not stressed that my kid breaks something.
As the glass is just at a good height for small kids, it tells older kids: “Look, you are smart enough to not touch the animals, not like your little brother”.
It can make the older kids feel special and recognized.
Little side notes
- This is the second draft of this Service Design Principle.
- I was able to reduce the lengths by 34.24% compared to the first version.
- Once adapted, even more, this principle will be part of the book "Service Design Principles 201-300"
- As always feel free to share comments, feedback or personal stories to improve this principle.
Patrick Marcelissen
Daniele Catalanotto
Will look at this principle in more details in its next revision to see how I can clarifiy it.
Deirdre Malone
I notice sometimes the title in the link isn't the title when you click and begin to read. In this case I prefer the title in the link as the one here "Let my small kid touch something" is confusing. I agree with Patrick about older kids and even adults as temptation has no age limit. The adult may look around for a camera before touching something they think they probably shouldn't...maybe the glass should sometimes be for everyone....still I get the point and like the title in the link as well as the reference to younger kids and glass.
Daniele Catalanotto
Daniele Catalanotto
The third draft of this Service Design Principle:
Understand my kid wants to play with everything
Daniele’s notes