A Service Design principle to motivate people to finish a shitty task
It’s tax season again. I send my taxes. After a few weeks, I receive a letter that tells me something like this:
“You forgot to add one document to the appendix. If you don’t send it to us, you will get a fine!”
Wow. That feels brutal.
Imagine if my wife asked me to do some groceries. And when I come back home with a ton of bags, she says:
“You forgot to buy soap! Get it now! Or I ask for a divorce!”
My wife doesn’t react like that because she is a sensible and smart human. So instead, she tells me:
“Thanks, honey. I see you bought a lot of stuff and carried many bags!. I really appreciate it! By the way, next time you go out, could you grab some soap?”
To motivate me to fix my taxes, take inspiration from my wife:
Recognize the work I already did before you ask me to do something else for you.
For example, count the number of documents I have already sent. Then show me that there is one thing missing to be able to close this task.
Alternative titles
I'm not super happy yet with the title of this principle. So let's explore a few other alternatives:
- Don't tell me you could fine me for something I did nearly perfectly: the original title of the principle
- Don't scare me to motivate me
- Don't scare me to motivate me, but recognize what I already did: might be too long but gives the right idea
- Don't scare me to motivate me, but recognize my work: not catchy enough
Little side notes
- This is the second draft of this Service Design Principle.
- I was able to reduce the lengths by 21.9% compared to the first version.
- Once adapted, even more, this principle will be part of the book "Service Design Principles 201-300"
- As always feel free to share comments, feedback or personal stories to improve this principle.