A Service Design principle to improve the waiting time.
We are at Gatwick Airport with my wife and our little one-year-old. We have to wait. Fortunately, Gatwick airport knows how painful it can be to wait for hours with a kid. That’s why the airport has a playground. And there is something special in it!
It hasn’t just one or two big playful elements. But it’s made of a few dozens of small games. So my kid doesn’t get bored after 10 minutes. Because every 10 minutes, he changes the game.
Even the best thing you can build to help people go through the waiting time will get boring after 10-15 minutes.
When people have to wait for hours offers many small distractions so that they can often change the way they are waiting and passing the time.
To test your waiting experience, you can do some math with this idea. Divide the longest waiting time by the number of distractions you offer. The smaller the number of minutes is, the faster the waiting time will feel for the user.
This is the second draft of this Service Design Principle.
I was able to reduce the lengths by 28.74% compared to the first version.
Once adapted, even more, this principle will be part of the book "Service Design Principles 201-300"
As always feel free to share comments, feedback or personal stories to improve this principle.
The third draft of this Service Design Principle
Footnote
Daniele’s notes