How do we balance crafts and academia when teaching Service Design?
During the semester break faculty member redesign key parts of their program.
In this conversation with my mate and partner in crime Andy Polaine we share a few of the new rituals their bringing in the Service Design program to ensure there is a good balance between academia and crafts.
My favorite new ritual
The one new ritual that I'm the most excited we bring in this new Service Design teaching semester is the:
10 shitty ideas reflection assignement.
After each of the Service Design class, participants have to turn what they've learned in the class into 10 tangible and shitty ideas for their own project.
It can be a sketch, a paper prototype, a moodboard, a storyboard.
This type of repetition really builds the craft side muscle of Service Design.
If you're not in class anymore, I think you can bring this idea at work too.
What if you did a 10 shitty ideas session each time you speak with a customer or stakeholder?
The other rituals
In the video we speak also about these other aspects:
No conversation without an artefact
Artefacts not only prototypes
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