A Service Design principle about the waiting time
We are at the emergency service of the local children's hospital. Obviously, the waiting time in the emergency waiting room is gigantic. I get it. There are far worse situations than the one of my kid.
So we wait for four hours. During this time, I try to turn every possible piece of furniture into a game for my kid. That's when I remember how another service makes the waiting more bearable—a pizza place.
There is an Italian restaurant called Vapiano here in Lausanne, Switzerland. When you go and order a pizza, they give a buzzer. This device vibrates when your pizza is ready for you to come and get it at the counter.
An example of this buzzer system from fast food in Zurich Oerlikon. Photo by Joanna Bienz.
Okay... But why is this so inspiring?
With the same stupid pizza buzzer, I could go outside a few times during my 4 hours of wait. I could create a bit of a change of scenery for the baby. That makes the wait more bearable for him and me. It also makes the emergency waiting room a calmer place for all the others that are waiting. You know, less crying from bored babies helps.
The buzzer is smart for the service staff too. Staff members can just hit a button, and the next patient arrives within five minutes. And if the order of the waiting list has to change, no issue, nobody will notice.
When the waiting time is gigantic and isn't plannable, give people a way to know at a distance when it's their turn. And let them know how far they can go. One or five minutes away?
Little side notes
- This is the second draft of this Service Design Principle.
- I was able to reduce the lengths by 58.39% compared to the first version.
- Once adapted, even more, this principle will be part of the book "Service Design Principles 201-300"
- As always feel free to share comments, feedback or personal stories to improve this principle.
Patrick Marcelissen
Daniele Catalanotto
Daniele Catalanotto
The third draft of this Service Design Principle
Footnotes
Daniele’s notes