Don’t let me do too much

Daniele Catalanotto
May 18, 2022
A Service Design principle about setting healthy limits

The context

The Noom app (a nutrition coaching app) doesn’t let you read too many guides in the same day as they want you to come back the next day.


Watch me think out loud about this principle



Side notes

This is the first draft of this Service Design Principle. Once adapted and refined multiple time, this principle will be part of the book "Service Design Principles 201-300"

I'm exploring a new way to do a very first draft about my Service Design principles. I go through my database of principles ideas and think out loud about an old idea. Let me know if this kind of videos is interesting to you. 
It's definitely helpful to me as when I'm low on energy it's easier to speak than write.

Obviously this principle will be developped in more details in multiple drafts in the future.

1 comment

Daniele Catalanotto
May 16, 2023

The second draft of this Service Design Principle

This is the second draft, where I turned the transcript from the video above into a first written draft

Lately, I've been using an app called Noom that helps you understand nutrition and eat more healthily. Each day, the app gives you tiny tips on nutrition, psychology, and habits that help you do that.

When I started using the app, I was so excited that I wanted to read all the tips at once. That's when I got an error message. One that was annoying but healthy! The error message told me that I couldn't read more tips for that day. It then explained that it is important not to burn out because we are here for the long term.

Many services can overwhelm users and let users overwhelm themselves with the possibilities offered. So it is helpful if we sometimes remind users not to do too much.

For example, social media apps could suggest taking a break once you spend some time in them. Obviously, here you can do this in many ways. You can do it just with a reminder and not blocking people to act. Or you can be very paternalistic about it and force people.

As a service creator, you can decide where you want to be on this spectrum. You can leave all the choices to the users, set a limit, or suggest alternative activities. The idea of helping people not to do too much is an interesting service principle that could be applied in many contexts.