What do you think is in the image below?
During one of my journeys, I visited a family. They had this hanging on the fridge. It grabbed my attention, so out of curiosity, I asked what it was.
It is an eye patch calendar of 3 months for kids!
The mother of the house was so excited to share the positive experience.
“The kid has to put on the patch for 2 hours every day. The child gets excited about what character patch he will wear today and waiting to stick it on the calendar. “
The kid just gave me a smile and was engrossed in the TV while his mom was talking about it.
Talk the language of the kid,
Having relatable options derived from kids’ entertainment like here they have Cars, Mickey Mouse, Mowgli…
To give the sense of satisfaction of doing something the child gets to stick and fill the box.
Gamification of health care brings a lot of value and hope to an individual if done right.
Thanks a lot for sharing this story 😉
Swareena would you allow me to build on your story to create maybe a few other principles?
I've worked already on one of the Service Design Principles inspired by your story: Make me want more of this shitty experience.
In the next iteration I'll edit it in order to remove all what's not absoluetly necesseray in order to arrive just at the essence of the idea. Until then, feel free to continue the "ping-pong" session by sharing your feedback :)
I'll work next on the idea "Make me see the progress" but first will check if I haven't already one that is similar in the 300 other principles (it's hard to remember all of them :P).
Thanks again! It's so cool to be able to do such ping-pong session and co-create together Service Design Principles :)